Intro/Strategy

TDA is a fun step up from the Prow or Leaning Tower. Some amazing splitter corner pitches are interspersed with loose, less classic ones. Average parties place a handful of pitons or less. There are a bit of fixed heads and some fixed circleheads on the route so familiarize yourself with their placement in case one comes out.The cruxes are a few thin, awkard/expanding placements. 

 

(The second pitch can be wet and grassy, which has made it popular to skip this and the first pitch by climbing the first two pitches of The Prow and then doing a couple rivet moves over to the pitch 2 belay on TDA. This is kinda silly because the route only has eight independent pitches to start with, and the first pitch is fun 5.9. ((and the second pitch will probably not be grassy if a few parties climb it ;)))

 

*Plan: Most parties approach the route and climb a couple pitches the first day. The complicatedly dangly world of hanging bivies takes some getting used to so consider setting up before dark. Most parties spend two(if fixing) or three nights on the Wall.

 

*Ledge:  The first pitch ends on a decent stance, but after that it is all hanging until Tapir Terrace eight pitches up, so you'll need the portaledge and a comfy belay seat. The summit is an incredible bivy.

 

*The Elements: TDA gets Sun morning till early afternoon. It can be windy and cold in the afternoon. The last pitches(on the Prow) involve easy freeclimbing which would be much more difficult in the rain. Belays 3,4 and 5 are very protected during storms.

Trip Reports

Trip Reports

History

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Speed